[1]
Mansoor, A.Z. and Putri, G.I.L. 2026. Translating Gamification from Digital Technology to Analog Systems in Design Education. International Journal of Multidisciplinary Research of Higher Education (IJMURHICA). 9, 3 (May 2026), 694–707. DOI:https://doi.org/10.24036/ijmurhica.v9i3.533.